This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin" and add it to your hand.
Good tuner for the deck. He's unkillable via battle, and he'll destroy himself when attacked while he's in face-up defense position, allowing you to retrieve a Scrap monster and/or summon a Meklord. He has a few downsides though. He's level 3, meaning that it'll be difficult to make ScD with this guy. He also has 0 attack, so he's not the best of targets for Horn of the Phantom Beast. Still a great card that should be considered when making any Scrap deck. Play 0-2
f this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast" and add it to your hand.
Primary tuner of the deck, simply because he's lv.4, which is the magic number when it comes to making ScD. He's got the same effect as Goblin, except he can be destroyed by battle, making it so that only under very rare circumstances will he be destroyed by his own effect. Because of this he may seem inferior to Goblin, but that's actually not the case. Beast has far more utility, as he's better with Scrapstorm, Horn of the Phantom Beast, and for Synchro and Xyz summons. Regardless of the varient, you simply can't have a Scrap deck without Scrap Beast. Play 2-3
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap" monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
Think of this card as a free Monster Reincarnation. Right after you use Scrap Chimera to synch into ScD, drop this guy, have him pop himself, and get your Chimera rigth back. Sure, if you wait a turn, you could just pop goblin or beast to get chimera back, but that'll only work if ScD survives the turn, which in this format he probably wont without good protections. He's clearly great in Standard/Meklord builds, as they're focused on getting ScD out, meaning he'll be live most of the time, and he can help summon the Emperors. He's not so useful in Stun builds however, as they don't focus so heavily on ScD, and Orthros can't really be used with Horn since he can't be normaled. Because of his semi-nomi status and reliance on the grave being set-up, it'd be a good idea not to use more than 1 copy if you choose to run him. Play 0-1
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
So I heard 1 card Synchro and Xyz summons are good. Sure, he's restricted to only Scrap synchros, but as long as one of those synchros is Scrap Dragon, then it's all good. And thanks to Xyzs, Chimera now has even more options. Not maxing out on Scrap Chimeras regardless of the build would be a mistake. Play 3
Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
Ah, the Tytannial of Scraps. Like his plant counterpart, Golem is great on the field or in the grave(a big scrap storm target), but pretty lame in hand since he's a tribute monster. Although he only requires one tribute, he also requires your grave to be set-up, so he may not be very useful early game. Still, he has his merits. He's another insta synchro option that can create huge advantage with ScD by fueling his destruction effect and giving him an amazing target for his revival effect. If you feel his pros out-weigh his cons, then feel free to run him, though I wouldn't go above 1 copy for the same reasons as Orthros. Play 0-1
Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.
The draw card of the deck, cept it works much differently than most other themed draw cards. You'll still draw, but only one card. Instead of a second card, you get to send a Scrap monster of your choosing to the grave from the deck. Then assuming you selected a tuner, you can add that monster, or any other scrap monster in the grave to your hand. So the ideal play is to storm beast and then retrieve chimera, thus setting up a Scrap Dragon play. Another great thing about it is that it's a quickplay, meaning you can chain it your opponent's removal effect's and potentially get a plus, aswell as set it and use it on your opponents turn. Like all great draw cards, running as many as possible would be ideal. Play 3
Add 1 "Scrap" Tuner monster from your Deck to your hand.
This card is good, more so than people give credit for. Consistency is the key to winning afterall, and Scrapyard only helps with that by giving you the essential piece to your primary win condition. This is important especially in Meklord/Standard builds, who need Scrap Beast early game otherwise the deck just will not function as well as it should. Play 2-3
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.
The primary boss monster of the deck. A 2800 atk floater who can destroy any card on the field is nothing to laugh at. Sure, any deck can make this guy, but they can't use him nearly as effectively as we can. Firstly, we have lot's of ways to plus off of his effect. This is thanks to the many other floaters usually ran this deck runs, like our tuners, Sangan, and Tengu, aswell as chainable s/t's like Dust Tornado and Compulse. With the help of the many continuous traps at our disposal, we'll likely always have something to pop even if it's not for a plus. Secondly, we can actually make use of revival effect, which is what makes him a floater in our deck unlike others. The effect is especially powerful as we usually summon ScD by only giving up 1 card, so if your opponent uses a card trying to destroy ScD, we'll actually gain advantage out of it. This is especially true if you revive golem or goblin, and/or have a Scrapstorm set. One last thing to note is that Scrap Dragon will get his effect even if his summon is negated, as he is still being destroyed destroyed and sent to the grave, which is all the effect ask for in terms of requirements. So take that, Solemn Bros! Play 3
Scrap Twin Dragon
1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
This guy is a very fun card to play with; Being able to get rid of two cards off the field instead of one often paves the way for a direct attack, and boy does he hit hard with his 3000 attack body. Bouncing Synchros, Fusion, and XYZ's back to the extra deck is generally better than destroying them, so they can't be Monster Reborned from the graveyard,Scrap Golem is still the main way to make STD, but Cyber Dragon, Mind Control, and Puppet Plant can all possibly make this guy as well. Play 1-2
Scraps, they have always been tier 2 maybe even 1.5 but this format i believe they can honestly shine. ill talk about some of the topping decks and how scraps combat them (ignoring monster hate spells and traps)
Darkworlds- scraps are build for grave yard recovery, the worst thing you can hit is a chimera but even so scraps will just scrap storm a tuner mill a card draw a card and get it back. the normal hand devastation of dark worlds can make a scrap duelist feel the pressure for sure. but the result is lessened to a major degree. (note this is not for ever situation. drag down or mind crush at the right time and dark worlds can win instantly)
wind-ups- with priority gone scraps can screw over wind ups (depending on the build) with first turn king tiger wanghu with horn of the phantom beast. besides that the worst thing wind-ups can do is loop your hand and as i said before with darkworlds they play a grave yard return strategy (this isnt to say that scraps are immune to this. looping your hand to death can get in there at times but scraps love a full grave yard for shenanigans. the only difference is that with wind-ups you cant draw. dark worlds still let you draw from drag down allowing you to make recovery plays ) Scraps in some cases main deck cyber dragons (for the synchro option) which will make the wind up xyzs easy targets for chimera tech.
Heroes- scraps being all earths make super poly rather stupid since gaia isnt really that amazing (eating scrap dragons will mess your head in tho) there simply isnt a monster in heroes that poses a threat to scraps. when you Zero the field against scrap dragon scrap dragon will pull out scrap golemn and make another dragon. Shining can become big but is pointless unless the duelist can protect it from scrap dragons or scrap twin (to prevent eff of shining). HOWEVER heros do main skill drain. this poses a threat to any deck but scraps are destroyed. the most consistent way to summon scrap dragon is via Chimera->Beast=scrap dragon
Inzektors- now inzektors absolutely need to know what to blow up and when for them to screw scraps. this is most likely one of the worst match ups for scraps for one reason. you can only play 3 scrap dragons. if you could play 30 inzektors would not matter. now again king tiger wanghu builds will get in there and make inzektors go into scoop phase if they didnt open centipede. but relatively inzektors give scraps a hard time because it more difficult for them to deal with the constant board destruction. on the other hand if scraps gain the advantage over inzkectors there isnt much they can do since when scrap dragon and twin are destroyed they can special summon scraps from the grave.
Samurai- Wost match up. any deck that can negate spell cards will rule over scraps. their engine is scrap storm and scrap yard. with out those key thinners scraps will simply not be able to poses the field. on the other hand most to all scraps play at least one meklord (whether its grannel or wisel) this makes the samurai match up both amazing and yet completely trashy. Nat. beast and shien will just poke you to death.
Dragons- Now the dragon match up is only incredible when electric virus's are sided against them to take darkness metal and reborn your dragon . light pulsar-darkness metal poses the same field presence as scrap dragon->golem and since dragons can continuously summon big dragons every turn scrap are hard pressed to keep up with the pace of the duel. however scraps can summon steelswarm roach like it aint nothing. so the match up is relatively evened out
Rabbit- Now rabbit will screw over multiple decks in the format. scraps need multiple answers on the field to play over dolka I.E call of the haunted->scrap golem-> eff (negate)...special summon scrap orthros eff(negate most likely since he can recycle scraps) then go into your normal summon chimera which is bad because you minus like almost 3 to play over 1 card. it is this reason why rabbit destroys scraps. however in the case of already having a scrap dragon present scraps will have advantage (ignoring possible spells and traps obviously) dolka will negate scrap dragon. and scrap dragon will summon another scrap this will most likely cause your opponent to negate. (scrap dragon->scrap golemn->eff->scrap golbin-> scrap dragon again)
scraps are a fun arch type with the ability to blow up and bounce things that they dont like while being able to keep them selves on the field. with the correct protection and build this deck in todays meta can make it to top tables even without tengu.