WATER\Fish - Effect/4/100/2000
You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all "Mermail" monsters you currently control by 1.
• Increase the Level of all "Mermail" monsters you currently control by 2.
Red Dragon Ninja
FIRE\??? - Effect/??/??
Giant Soldier of Steel
EARTH\Rock - Xyz/Effect/Rank 3/1300/2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.ABYR-EN086
Noble Arms - Arondyte
Spellbook Library of the Heliosphere
Normal Spell Card
If you have ?(4) or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.ABYR-EN088
Spellbook Star Hall
Continuous Spell Card
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.ABYR-EN089
Attack the Moon!
Continuous Spell Card
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
LIGHT\Insect - Effect/3/200/1400
FLIP: Take control of 1 of you opponent's Machine-Type monsters until the End Phase of your next turn. If this monster is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF.
DARK\Beast - Effect/3/800/1200
This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Take control of the selected monster until the End Phase of this turn. It cannot change its Battle Position this turn.
Rage of Deep Sea
WATER\Fish - Effect/5/0/0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
WATER\Dragon - Effect/8/2800/1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle position.
WATER\Dragon - Effect/4/1400/900
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
WATER\Fish - Effect/1/200/100
During your Main Phase, if the only monsters in your Graveyard are WATER monsters, except "Fishborg Launcher": You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. The effect of "Fishborg Launcher" can only be activated once per turn.
EARTH\Plant - Effect/4/1200/800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
LIGHT\Thunder - Effect/4/1600/1200
During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of "Thunder Seahorse" can only be used once per turn. You cannot Special Summon the turn you activate this effect.
WATER\Rock - Xyz/Effect/Rank 4/2600/2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack this turn.