DuelingBunnieZ Official Forum

Yu-Gi-Oh Card Game Forum
HomeHome  Calendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 

 Abyss Rising--Exclusive!

Go down 

Posts : 73
Join date : 2011-10-11
Age : 26
Location : FL

PostSubject: Abyss Rising--Exclusive!   Tue Oct 30, 2012 1:10 pm

TCG Exclusive

Mermail Abyssmander
WATER\Fish - Effect/4/100/2000
You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all "Mermail" monsters you currently control by 1.
• Increase the Level of all "Mermail" monsters you currently control by 2.


Red Dragon Ninja
FIRE\??? - Effect/??/??


Abyss Dweller



Giant Soldier of Steel
EARTH\Rock - Xyz/Effect/Rank 3/1300/2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.

Noble Arms - Arondyte


Spellbook Library of the Heliosphere
Normal Spell Card
If you have ?(4) or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.

Spellbook Star Hall
Continuous Spell Card
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.

Attack the Moon!
Continuous Spell Card
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


OCG Exclusive

Electromagnetic Bagworm
LIGHT\Insect - Effect/3/200/1400
FLIP: Take control of 1 of you opponent's Machine-Type monsters until the End Phase of your next turn. If this monster is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF.

Ape Magician
DARK\Beast - Effect/3/800/1200
This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Take control of the selected monster until the End Phase of this turn. It cannot change its Battle Position this turn.

Rage of Deep Sea
WATER\Fish - Effect/5/0/0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.

Snowdust Dragon
WATER\Dragon - Effect/8/2800/1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle position.

Snow Dragon
WATER\Dragon - Effect/4/1400/900
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.


Fishborg Launcher
WATER\Fish - Effect/1/200/100
During your Main Phase, if the only monsters in your Graveyard are WATER monsters, except "Fishborg Launcher": You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. The effect of "Fishborg Launcher" can only be activated once per turn.

Papa Corn
EARTH\Plant - Effect/4/1200/800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.

Thunder Seahorse
LIGHT\Thunder - Effect/4/1600/1200
During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of "Thunder Seahorse" can only be used once per turn. You cannot Special Summon the turn you activate this effect.

Bahamut Shark
WATER\Rock - Xyz/Effect/Rank 4/2600/2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack this turn.

Back to top Go down
View user profile http://duelingbunniez.forumotion.com
Abyss Rising--Exclusive!
Back to top 
Page 1 of 1
 Similar topics
» Asia Championships 2012 Plus SG Qualifiers
» Pokémon Dark Rising 1 & 2
» Jack Sparrow was sighted in Target
» The Larix at the abyss
» Article on Inherent and Non Inherent Summons

Permissions in this forum:You cannot reply to topics in this forum
DuelingBunnieZ Official Forum :: Yu-Gi-Oh TCG :: Upcoming Yu-Gi-Oh Releases-
Jump to: