Monsters
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machina fortress x3
machina geaframe x2
malefic cyber end dragon x2
cyber dragon x2
genex ally birdman x2
cyber valley x3
thunder king rai-oh x2
reborn tengu x3
beast king barbaros x2
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Traps
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skill drain x3
dark bribe x2
dimensional prison x2
solemn judgment x1
mirror force x1
starlight road x1
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Spells
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Pot of duality x2
forbidden lance x2
mystical space typhoon x2
book of moon x1
dark hole x1
monster reborn x1
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Extra deck
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Cyber end dragon x3
chimeratech fortress dragon x2
number 39: utopia x3
stardust dragon x2
Scrap dragon x2
black rose dragon x2
genex ally triforce x2
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Skill drain is almost a tech in my deck its made to explode while keeping my effects.
the weakness of previous skill drain decks is that they were too slow and heavily relied on skill drain. i dont need skill drain to win. its just there to agitate my opponent. they only thing that needs skill drain is barbaros and malefic cyber end. and i can discard malefic for fortress. and the only monster that gets hurt by skill drain is machina gearframe but i could be bad and drop a lance on it
Im still making edits but this is my current build. opinions? (i dont want monster suggestions that work well with skill drain on board but if skill drain is not present the monster sucks GIGANTOR ballz)